An ambisonics concert featuring:
Raw (2012) 18’00 – Norwegian premiere, by Åke Parmerud: The piece was made from one sound source only. The most uncontrollable software synth I ever encountered: Skrewell. I decided to use the output totally raw as not to try to perfect the sound, not adding any processing, effects or other post treatment. It finally came out as a kind of composed improvisation where I combined pre-recorded material with live performance. Raw is spatialised using ZKM’s Zirkonium software.
Shine (2012) 20'00 – Norwegian premiere by Ludger Brümmer: The paradoxical idea of moving forward yet staying in the moment has been fascinating me for a long time. Shine has been realised with the aid of Genesis, Zirkonium, Common Music and Common Lisp Music softwares.Genesis, a software used to simulate swinging objects, was developed at ACROE Institute by Claude Cadoz, Annie Luciani and Jean-Loup Florens. This technology applied in animating physical models is based on the implementation of Newton’s laws. The simulation of objects is persued both acoustically and visually.The Zirkonium software was developed at ZKM|Karlsruhe .With the aid of Zirkonium software multi-channel works can be played in various speaker environments. Common Music is an algorithmic compositional tool, designed by Heinrich Taube at ZKM and the University of Illinois. Common Lisp Music is a sound synthesis protocol, developed by William Schottstaedt at CCRMA of Stanford University.
Shanghai Soundwalk (2014) 8’35 – World premiere by Natasha Barrett: A recording of an environmental excursion: a soundwalk in the traditional sense, compressed in time. We cross the Huaihai Middle Road, follow parallel backstreets where men playing mahjong mix with children, bikes, scooters and woman going about their daily chores, heading towards markets in the Laoximen district. A clear jump in time and space over the Huangpu River launches us into the World Expo 2010. Shanghai Soundwalk is decoded from 1st order Soundfield recordings. A stereo and binaural 3D version will be released on the +3dB label later this year.
Velvet Skin, Heart of Steel (2013) 7’06 – Norwegian premiere, by Fernando Lopez-Lezcano: The Bing Concert Hall may appear to be sonic velvet, gracefully covered with multiple overlapping sinusoidal curves carved from warm resonant wood, its sails and cloud ceiling caressing all sounds produced on stage into enveloping beauty, but at the core, the Bing Concert Hall is made of steel. The sonic materials were coaxed into musical form using Bill Schottstaedt’s s7 Scheme language interpreter and CLM. Spatialised with 3rd order 3D ambisonics.
Aria ex aria (2014) 12'00 – World premiere, by Anders Vinjar: The piece contains recordings of rooms – inside, outside, small, large – filled with the sound of many types of activity – spanning technology, human expression, and nature sounds. The recordings are made using a DMS technique and Sound Field mic. Madeleine Church in Paris, a car, mountain waters in Vassfaret, interiors of instruments, the vegetable seller on the street corner, wandering through Oslo, trifles on the table – different sounding qualities interact and are thus shaped further, creating a musical progression at play. The play is encoded in Ambisonics. All the work is done with Linux and open source software.
Co-produced with BEK.